//-------------------------------------------------------------------
//	Copyright (c) 2012-2014 Zhirnov Andrey
//	This file is part of the "UXGEN-ES" project.
//	See copyright notice in "Engine.h".
//-------------------------------------------------------------------

#include "SoundConverter.h"

using namespace Engine;
using namespace Utils;


int main (int argc, char *argv[])
{
	UtilsCore	core;
	
	core.Init( "Engine", "log.html", false );

	SoundConverter	conv( &core );
	
	conv.LoadConfig( "_res/sounds/all_sounds.ocf", "_data/sound", true );

	return 0;
}